The thesis portrays the process of adaptation and transition of analog games to digital formats. In a practical manner, the game The Last Vampire, which is a social deduction board game custom-developed and designed by the team, was used as a proof of concept to convey the challenges and possibilities that may arise from such transitions. On a theoretical level, a review of the current state of the field was done, exploring the intersection between analog and digital environments and how in such a hybrid context the landscape of play can be potentially reshaped offering new degrees of freedom to designers when crafting games. Whereas, also illustrating the delicate balance needed when integrating novel digital functionalities and traditional analog elements in hybrid play.
Identifer | oai:union.ndltd.org:UPSALLA1/oai:DiVA.org:uu-532604 |
Date | January 2024 |
Creators | Salustri, Guido, Karlberg, Daniel, Voskanyan, Smbat |
Publisher | Uppsala universitet, Institutionen för speldesign |
Source Sets | DiVA Archive at Upsalla University |
Language | English |
Detected Language | English |
Type | Student thesis, info:eu-repo/semantics/bachelorThesis, text |
Format | application/pdf |
Rights | info:eu-repo/semantics/openAccess |
Page generated in 0.0013 seconds