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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Le design à l'ère du recyclage : pour une réappropriation culturelle de l'objet

Dallaire, Michel January 1993 (has links) (PDF)
No description available.
2

Tisserand de rêve = Dream-weaver

Michaud, Kathryn January 1989 (has links) (PDF)
1) Le projet prend appui sur une série d'objets faits main avec les matériaux et techniques du tisserand, d'une ancienne civilisation imaginaire. 2) Cet inventaire d'objets servira à l'illustration d'un scénario animant des personnages ambassadeurs d'un environnement fantastique lointain. 3) À la suite d'une évaluation topologique, une adaptation est faite de l'ensemble de la production de manière à prendre en compte la relation art-vie. Ce projet trouve son expression dans le vêtement régalien, animé dans un scénario/performance. Celui-ci a pour fondement un médium métaphorique et analogique d'une expression mytho-poétique. Les vêtements régaliens sont produits de matériels naturels et recyclés. Dans chaque composition, il y a opposition/contradiction des matériels utilisés. Dans leur ensemble, ces vêtements régaliens deviennent des signes d'une volonté d'unification et de réconciliation. Le scénario/performance est un geste de "praxis" métaphorique et analogique, qui montre par le "jeu" un thème mythologique qui a comme but de réunir le public et l'imaginaire. Ce projet a l'intention de dépasser l'objet dans une interaction avec le sujet, qui s'ouvre davantage à une interaction avec le public. L'acte solitaire de l'artiste rassemblant des objets pour un travail créatif surpasse son propre empirisme pour devenir acte social qui regroupe des individus dans une expérience d'unification avec l'environnement immédiat.
3

Habitarium

Hébert, Ginette January 1989 (has links) (PDF)
Toute expérimentation, dans quelque domaine que ce soit, estime ses possibilités multiples d'après des données référentiel1es observables. Les chercheurs se préoccupent d'abord de bien identifier les propriétés des "sujets" choisis délibérément comme sources indicielles de recherche, pour ensuite permettre des extrapolations. Selon cette même dynamique, il nous appartient dans notre création artistique, de stimuler un rapport nouveau d'après un réfèrent déterminé, identifié. Nous puisons donc dans une réalité connue, celle du VETEMENT HABIT, entité tangible, palpable, réelle. Il se présente comme la donnée-cible, l'indice, le "fait" qui appartient au domaine du raisonnable, valeur qualifiable et quantifiable. Mais le vêtement, dans un geste outrancier, peut s'octroyer une vie fictive, fantasmée, intemporelle, et se placer dans une filiation différente de celle communément admise et acceptée. C'est ici que la création intervient. Le VETEMENT HABIT, objet d'observation devient objet d'interprétation, puis se transforme en fabulation pure. Le connu se revêt d'étrangeté. Les structures internes, véritables labyrinthes vitaux (viscéraux) du VETEMENT HABIT se transforment progressivement, se modifient. Il se voit investi d'un pouvoir de régénération continuelle. Le VETEMENT HABIT, insaisissable semble non pas un, unique et fermement campé, mais selon divers états qui apparaissent comme transitoires et suggèrent une situation de métamorphose continuelle. L'HABITARIUM apparaît peu à peu... Il évoque l'alternance de cycles pour justifier une transformation qui s'opère en temps successifs. L'HABITARIUM dévoile ainsi, étendus par terre, de multiples fragments de matière à connotation organique laissant présager quelque flore imaginaire ou des alignements d'ossements, restes d'un squelette laissé là au fil du temps... Des rapprochements complices sont repérés, des relations sont extraites pour devenir une fonction de l'espace. L'HABITARIUM devient lui-même espace. Cet espace peut se mouvoir, s'étirer, se distendre pour s'établir et recommencer sa métamorphose un peu plus loin. Le nouveau corpus étalé, exhibe un système organisationnel visionnaire composé d'un assemblage de constructions modulaires tridimensionnelles répétitives. Des morphologies ovoïdes, blanchâtres à peine translucides érigent leurs gonflements renflés, laissant échapper des volutes filamentées, qui à peine formulées, s'estompent et vont s'évanouir dans le sol. Filles laissent un silence, un silence d'attente de réflexion «pour aller resurgir ailleurs dans une pénombre mystérieuse au coeur d'une architecture aérienne translucide là o =ù le dehors et le dedans deviennent visibles et intelligibles simultanément, là où des mises en scènes imaginaires s'organisent pour concrétiser de nouveaux lieux. Des lieux privés, des espaces occultes. Des lieux solennels, mystiques, sacrés où la lumière devient d'or. Des lieux de mort, de fixité, d'éternité. Des 1ieux immobiles attentifs à l'autre réalité, à 1'ESSENTIEL. L'HABITARIUM divulgue des lieux d'absolu, son ABSOLU. "La diversité et la complexité s'échafaudent par la combinatoire du simple".
4

Design och medveten närvaro : Ljusets förmåga till stressreducering och uppmuntran till medveten närvaro i förskolan. / Design and mindfulness : light's ability to reduction of stress and encouraging mindfulness in preschool.

Maviele, Therese January 2013 (has links)
The Swedish social insurance agency provides financial support for families and children, but also for people with work injury, illness and at old age. During 2012 they saw the amount of notifications of insurance increasing in Sweden, which is a development that cost our society a great deal of money. With the aim to pursue a sustainable development I have therefore devoted this project to wellness and stress management within preschool. The employees of preschool are often dealing with a lot of stress, due to the big groups of children that causes high noise and sound levels. The high noise and sound levels is a contributor to stress which additionally can damage the health and cause impaired hearing loss. About half of the people around their forties until the age of retirement have difficulties understanding speech in large groups. The purpose of this project has been to investigate the causes of negative stress for my target group, women between 30-60 years old who works in preschool. The concept was to design a light luminaire that contributes to awareness and stress reduction for my target group in their daily working routines. The reason I have chosen to work with a target group of women is mainly because the majority consist of women that work in preschool, but also due to previous investigations that proves that woman are exposed to more stress than men. Women´s social role in society has in immemorial times been to nurture their relationships and to create a pleasant working environment. This is an issue that contributes to the stress that women are experiencing. These gender roles become the reason to why women feel a conflict between work and family life. To manage the negative stress, the Western world has implemented an Eastern stress reduction method, named mindfulness. Mindfulness is a practice of awareness, a condition in which you pay attention to the present. Training in mindfulness is applied today with the purpose to reduce stress at hospitals, education institutions and childcare.
5

Möbler i det offentliga rummet : Designarbete med stilhistoriska utgångspunkter

Prytz, Julia January 2015 (has links)
Mitt mål har varit att tillsammans med möbelföretaget Lammhults Möbel AB, ta fram en serie produkter till deras produktområde accessoarer. Jag har fördjupat mig i accessoarprodukter för offentliga miljöer och vilka behov det finns av dessa produkter i dagens offentliga rum. Jag har också fördjupat mig i Lammhults Möbel AB som företag och har studerat deras behov av fler produkter i sitt sortiment. Jag har velat tillföra nya produkter som inte konkurrerar med deras befintliga utan istället tillför något nytt och utvecklande till företaget. Jag har också velat tillför min egen estetik och arbetsätt samtidigt som jag anpassar mig efter Lammhults Möbel AB ramar inom estetik och produktframtagning. Mitt fokus har legat i att ta fram möbler för offentliga miljöer som inte bara är tydliga och effektiva utan också har ett mervärde i det dekorativa. Genom omvärldsanalyser, fältanalyser och intervjuer har jag utstuderat de främsta behoven av accessoarprodukter i offentliga miljöer och utifrån mina researchresultat skapat en serie produkter som uppfyller både kraven av ett användningsområde men också där fokuset har legat på formen och i det dekorativa. Resultatet blev två olika produktfamiljer som ska passa in i flera offentliga miljötyper. Den första är en kombinations möbel som fungerar som både avskärmare och markör men också som avhängare för kläder och annat. Den andra är en serie garderobsstakar där jag har hämtat inspiration från ett förgående samarbete med företaget Lammhults Möbel AB / X-works 2.0
6

Designing Children's Interactive Pop-up Books| Creating enhanced experiences through the incorporation of animation principles and interactive design

Begay, Michael 16 September 2015 (has links)
<p> This thesis, <i>Designing Children&rsquo;s Interactive Pop-up Books: Creating enhanced experiences through the incorporation of animation principles and interactive design,</i> created by Michael Begay, explores how interactive design and computer graphics can be used to create enhanced user experiences in children&rsquo;s book design. Key factors taken into consideration during the creation of this thesis include children&rsquo;s book design, typography, storytelling, animation principles, and interactive design principles. </p><p> In order to explore the effect computer graphic design has on creating an enhanced user experience in pop-up book design, this project starts with research on writing a compelling, age appropriate story for children between the ages of three and six. After the story is complete, the next step of this project is the creation of a traditional printed pop-up book. This printed pop-up book is then used to inform design decisions around the creation of the interactive pop-up book, such as the types of interactions to use (e.g., pull tabs, drag and drops, and simple clicks) as well as how the pages animate. The interactive pop-up book uses full-screen display and sound to help further create an immersive environment and enhanced reading experience. </p><p> After finishing the creation of the traditional printed pop-up book and the interactive pop-up book, both books are tested with a group of participants (consisting of parents, caretakers, older siblings, and teachers) who interact with children between the ages of three and six. The tests contain questions related to the story&rsquo;s comprehensiveness, the overall aesthetic of the illustration style, ease of use, and format preference&mdash;printed versus digital. While the findings from these tests suggest that there is a still a wonderment for watching folder paper come to life in three-dimensional forms, the interactive pop-up book has more potential in creating an enhanced reading experience.</p>
7

Healing environment : a contribution to the interior design and decor features in single occupancy hospital rooms in Libya

Gashoot, M. M. January 2012 (has links)
No description available.
8

Have an Easier Metro-riding Life : Better adaptation of information and people’s behavior

Li, Xiaokang January 2011 (has links)
Travelling by subway between work or study and home is quite usual. But the experience of metro-riding is not fun and always puts a lot of stress on the commuters. People feel very stressed when they are on the way to catch the train. Bad phenomenon often occurs at boarding. My project is about giving those commuters an easier and more interesting metro-riding experience. The concept is to communicate information better with the commuters. I prototype a core system based on a rhythm pacing idea by designing an App for easier and interesting time management and a digital signage gate for showing crowd levels of each carriage to help split the crowd and keep the waiting queue in good order on the platform.
9

A Semiotic Phenomenology of Visual Rhetoric: Communication and Perception of Attributes of Cultural Sustainability in the Visual Environment of Public Housing

Ma, Magdy 18 July 2008 (has links)
An integrated framework comprising rhetoric, semiotics, and phenomenology was constructed to provide theoretical foundations for exploring public housing residentsâ experiences engaging in the visual phenomenon of ânew signageâ and âestate art.â The focus of study concerns how design, meanings, and experiences of the visual objects evoke in residents a sense of cultural sustainability. A mixed-method âconcurrent nested qual+QUALâ strategy was developed to approach the research problem. This theory-driven methodology embeds semiotics within the dominant strategy of phenomenology. The researcher began with self-reflection, or âbracketing,â providing a descriptive account of her own experience of the phenomenon. Qualitative interviews were then conducted in four housing estates with 26 participant residents including elderly people, workers, housewives, and students. Standardized questions elicited participantsâ readings of designs within their social context; the questions were ânestedâ within informal conversations, which generated participantsâ full descriptions, first-person accounts of visual experiences interpreted within a more personal context. Bracketing identified that a rhetorical situation exists in the semiotic neighborhoods of estates wherein relocated residents appeared to have âa sense of disorientationâ and âaspiration to prosper.â These sensibilities were addressed through the design of name signs and public art. Socio-semiotic analysis of the visuals entailed seven cultural codes, representing cultural values underpinning the community. Phenomenological analysis captured residentsâ lived experience of visuals as seven phenomenological themes. The themes formed a structure of experience, indicating what it is like to perceive attributes of cultural sustainability. Further, five interpretive positions, or essences of experiences were uncovered as underlying the experiences. A synthesis of findings shows that communication and perception of cultural sustainability involved the rhetorical encoding of intended positive meanings into the visual designs, which residents decoded to come up with cultural meanings that evoked thoughts and feelings about the vitality of their community and continuity of Chinese culture. It is a result of âvisualityâ â interrelationships among designâs persuasive power, visual signification, and viewing experience â conditioned by residentsâ interpretive positions. This dissertation bridges visual design and sustainability, unveiling their enhanced social values while integrated, and strengthens the knowledge base of both fields of study, especially by its theoretical and methodological implications.
10

Visualizing Communication Structures of Nonverbal Information for Online Learning Environments

Winegarden, Claudia Rebola 06 December 2005 (has links)
This doctoral level study aims to advance research in the visualization of Spontaneous Interactive Gestures produced by students in online learning environments, and how they can best be used as interfaces in compute-mediated communications. Visual channels, both gestural and graphical (Visual Co-Activations), will be evaluated in the performance of demonstrating participation and facilitating feedback (interaction) for online synchronous communication, more specifically multi-videoconferencing. The goal is to give a more naturalistic, integrative and interactive means of synchronous computer-mediated communication for use in future applications of distance education, based on the role of Visual Co-Activations of Spontaneous Interactive Gestures with the use of vision-based interfaces. A multidisciplinary approach within design, social and computer sciences is used in order to widen implications of the importance of design research for education and human development within computer technologies. This study employs multiple data collection procedures, a two-phase developmental design, in which qualitative and quantitative methods are employed sequentially to understand and determine the role of gestures in distance education application methods. Data suggests that joining both gestural and graphical nonverbal information is better visualized in group communication at a distance, but also demonstrates participation and facilitates interaction in online learning environments.

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