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Using a bio-metric feedback device to enhance player experience in horror games

This paper is aimed at investigating whether a biofeedback device can positively increase a player's experience of thrill and suspension in a horror game. To facilitate this, two versions of the same horror game were created with a connection to a heart rate monitor. The difference between the two versions of the game was that the core elements were controlled by the heart rate which attempted to keep the player in a constant suspense state based on their heart rate. This was done to enhance the player's experience and thrill. These two versions of the game were then play-tested by users. Users had no insight into which version they were testing and afterward, a questionnaire was administered to ascertain the tester's emotional responses.The collected data was then analyzed and a pattern could be observed where testers preferred the version of the game that was controlled by the heart rate. This, backed by previous studies showed that using a biofeedback device to implement only the heart rate into a game had a marked positive effect on player experience. Still, additional research is needed with a larger control group to get more accurate results.

Identiferoai:union.ndltd.org:UPSALLA1/oai:DiVA.org:mau-63270
Date January 2023
CreatorsHedlund, Ted, Norrlind, Olof
PublisherMalmö universitet, Fakulteten för teknik och samhälle (TS)
Source SetsDiVA Archive at Upsalla University
LanguageEnglish
Detected LanguageEnglish
TypeStudent thesis, info:eu-repo/semantics/bachelorThesis, text
Formatapplication/pdf
Rightsinfo:eu-repo/semantics/openAccess

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