Indiana University-Purdue University Indianapolis (IUPUI) / Current mainstream computing systems have become increasingly complex. Most of which have Central Processing Units (CPUs) that invoke multiple threads for their computing tasks. The growing issue with these systems is resource contention and with resource contention comes the risk of encountering a deadlock status in the system. Various software and hardware approaches exist that implement deadlock detection/avoidance techniques; however, they lack either the speed or problem size capability needed for real-time systems. The research conducted for this thesis aims to resolve issues present in past approaches by converging the two platforms (software and hardware) by means of the Graphics Processing Unit (GPU). Presented in this thesis are two GPU-based deadlock detection algorithms and one GPU-based deadlock avoidance algorithm. These GPU-based algorithms are: (i) GPU-OSDDA: A GPU-based Single Unit Resource Deadlock Detection Algorithm, (ii) GPU-LMDDA: A GPU-based Multi-Unit Resource Deadlock Detection Algorithm, and (iii) GPU-PBA: A GPU-based Deadlock Avoidance Algorithm. Both GPU-OSDDA and GPU-LMDDA utilize the Resource Allocation Graph (RAG) to represent resource allocation status in the system. However, the RAG is represented using integer-length bit-vectors. The advantages brought forth by this approach are plenty: (i) less memory required for algorithm matrices, (ii) 32 computations performed per instruction (in most cases), and (iii) allows our algorithms to handle large numbers of processes and resources. The deadlock detection algorithms also require minimal interaction with the CPU by implementing matrix storage and algorithm computations on the GPU, thus providing an interactive service type of behavior. As a result of this approach, both algorithms were able to achieve speedups over two orders of magnitude higher than their serial CPU implementations (3.17-317.42x for GPU-OSDDA and 37.17-812.50x for GPU-LMDDA). Lastly, GPU-PBA is the first parallel deadlock avoidance algorithm implemented on the GPU. While it does not achieve two orders of magnitude speedup over its CPU implementation, it does provide a platform for future deadlock avoidance research for the GPU.
Identifer | oai:union.ndltd.org:IUPUI/oai:scholarworks.iupui.edu:1805/3653 |
Date | 08 1900 |
Creators | Abell, Stephen W. |
Contributors | Lee, Jaehwan John, King, Brian, Chien, Stanley |
Source Sets | Indiana University-Purdue University Indianapolis |
Language | en_US |
Detected Language | English |
Type | Thesis |
Page generated in 0.0016 seconds