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GPU-Based Visualisation of Viewshed from Roads or Areas in a 3D Environment

Viewshed refers to the calculation and visualisation of what part of a terrain isvisible from a given observer point. It is used within many fields, such as militaryplanning or telecommunication tower placement. So far, no general fast methodsexist for calculating the viewshed for multiple observers that may for instancerepresent a road within the terrain. Additionally, if the terrain contains over-lapping structures such as man-made constructions like bridges, most currentviewshed algorithms fail. This report describes two novel methods for viewshedcalculation using multiple observers for terrain that may contain overlappingstructures. The methods have been developed at Vricon in Linköping as a Mas-ter’s Thesis project. Both methods are implemented using the graphics program-ming unit and the OpenGL graphics library, using a computer graphics approach.Results are presented in the form of figures and images, as well as running timetables using two different test setups. Lastly, future possible improvements arealso discussed. The results show that the first method is a viable real-time solu-tion and that the second method requires some additional work.

Identiferoai:union.ndltd.org:UPSALLA1/oai:DiVA.org:liu-130699
Date January 2016
CreatorsChristoph, Heilmair
PublisherLinköpings universitet, Informationskodning
Source SetsDiVA Archive at Upsalla University
LanguageEnglish
Detected LanguageEnglish
TypeStudent thesis, info:eu-repo/semantics/bachelorThesis, text
Formatapplication/pdf
Rightsinfo:eu-repo/semantics/openAccess

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