Thesis (M.A. (Interactive Digital Media))--University of the Witwatersrand, Faculty of Humanities, 2016. / The focus of this research paper is on the relationship between wayfinding and interactive,
immersive environments. Wayfinding systems inherently exist to assist people on a journey to a desired
destination. Interactive immersive environments have introduced a new paradigm, in which users are
becoming active participants within both physical and virtual environments. The merging of wayfinding
with immersive environments could thus present potential to propel wayfinding to a new level. The
effectiveness and applications of wayfinding systems within three immersive environments is therefore
determined by looking at the design of informational wayfinding, the ease of navigability within
immersive environments and the adaptation and use of wayfinding techniques within four case studies.
The three immersive environments chosen to be examined within this paper are: physically immersive
environments, digital physically immersive environments and virtual immersive environments. These
environments are represented by four case studies which include Menlyn Park Shopping Centre's newly
updated wayfinding system, Find Your Way Essex, a virtual wayfinding mobile application, StreetMuseum:
Museum of London a purely digital mobile application and Honeywell - Virtual Museum Tour, a virtual
wayfinding experience that relies fully on the GoogleCardboard device. / GR2017
Identifer | oai:union.ndltd.org:netd.ac.za/oai:union.ndltd.org:wits/oai:wiredspace.wits.ac.za:10539/21996 |
Date | January 2016 |
Creators | Haarhoff, Chané |
Source Sets | South African National ETD Portal |
Language | English |
Detected Language | English |
Type | Thesis |
Format | Online resource (111 leaves), application/pdf, application/pdf |
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