Advances in 3D computer technology have led to aesthetic experimentation
within the comics medium. Comic creators have produced comic books done entirely
with 3D models that are then assembled digitally for the printed page. However, in using
these 3D objects in a comic format, the creators have developed art styles that do not
adhere to the paradigms established by this traditionally 2D medium. More successful
results can be achieved by integrating 3D computer generated imagery with traditional
2D imagery, rather than replacing it.
This thesis develops a method of combining rendered 3D models with 2D vector
graphics to create a comic book art style that is consistent with the traditional medium,
while still taking advantage of the new technology.
Identifer | oai:union.ndltd.org:tamu.edu/oai:repository.tamu.edu:1969.1/1568 |
Date | 17 February 2005 |
Creators | DeLuna, Ruben |
Contributors | Hillier, Karen |
Publisher | Texas A&M University |
Source Sets | Texas A and M University |
Language | en_US |
Detected Language | English |
Type | Book, Thesis, Electronic Thesis, text |
Format | 4715170 bytes, electronic, application/pdf, born digital |
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