Ray tracing is a very popular rendering algorithm in the field of computer graphics because it can generate highly-realistic images from three-dimensional models. Unfortunately, the computational cost is very expensive. To speed up the rendering process we present both static and dynamic scheduling (balancing) strategies for a multiprocessor system. Hence, the load balancing among the processors is the most important problem in parallel processing. The implementation of the algorithm is based on a modified octree structure.
Identifer | oai:union.ndltd.org:pdx.edu/oai:pdxscholar.library.pdx.edu:open_access_etds-4943 |
Date | 01 January 1989 |
Creators | Jadi, Tjah |
Publisher | PDXScholar |
Source Sets | Portland State University |
Detected Language | English |
Type | text |
Format | application/pdf |
Source | Dissertations and Theses |
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