This master thesis focuses on an exploration of digital technologies and systems used for learning interaction, specifically learning of foreign languages (FLA) and second languages acquisition (SLA) and investigates the use of autonomy-based virtual environment systems for knowledge acquisition. The study describes an enhancement of multimodal language learning practices and deployment of teaching material in an autonomous setup operated by language students. The master thesis project culminated with the creation of a language learning virtual reality system called "VR wor(l)ds" supporting oral training and vocabulary acquisition in a contextual learning environment. The VR system is intended to compensate for the loss of equal opportunities among students interacting in the traditional classroom setup. Furthermore, this concept aims to explore new opportunities for knowledge acquisition and opens up an argument for using virtual reality systems for encouraging students to actively engage with oral training and vocabulary acquisition in their language learning process. Last but not least, this project aims to open up a cross discussion between the field of interaction design (IxD) and language learning for possible collaboration on solutions to create playful environments for learning and improve learning outcomes.
Identifer | oai:union.ndltd.org:UPSALLA1/oai:DiVA.org:mau-53122 |
Date | January 2022 |
Creators | Tomas, Drofa |
Publisher | Malmö universitet, Institutionen för konst, kultur och kommunikation (K3) |
Source Sets | DiVA Archive at Upsalla University |
Language | English |
Detected Language | English |
Type | Student thesis, info:eu-repo/semantics/bachelorThesis, text |
Format | application/pdf |
Rights | info:eu-repo/semantics/openAccess |
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