Return to search

Player experience from 3D game components : A theoretical and empirical look at computer graphics in practice / Spelarupplevelse från 3D-spelskomponenter

There is currently little research about how the aesthetics of a game affects the perceived PX. Especially, the aesthetics of the individual 3D game components, such as characters, enemies and environmental objects. This thesis project studies different design principles and approaches to create 3D game components. These are used in practice to create 3D game components for a video game. The 3D game components are evaluated with qualitative and quantitative methods, with the intention to find a method for creating 3D game components that evoke a certain PX. The results show that it is possible to create 3D game components that evoke positive emotions, by using color psychology, animation theory and by designing from the developers own feelings and experiences.

Identiferoai:union.ndltd.org:UPSALLA1/oai:DiVA.org:liu-160094
Date January 2019
CreatorsWilander, Hjalmar
PublisherLinköpings universitet, Institutionen för datavetenskap
Source SetsDiVA Archive at Upsalla University
LanguageEnglish
Detected LanguageEnglish
TypeStudent thesis, info:eu-repo/semantics/bachelorThesis, text
Formatapplication/pdf
Rightsinfo:eu-repo/semantics/openAccess

Page generated in 0.0018 seconds