The modern world has opened the gates to a lot of advancements in cloud computing, particularly in the field of Cloud Gaming. The most recent development made in this area is the open-source cloud gaming system called GamingAnywhere. The relationship between the CPU and GPU is what is the main object of our concentration in this thesis paper. The Graphical Processing Unit (GPU) performance plays a vital role in analyzing the playing experience and enhancement of GamingAnywhere. In this paper, the virtualization of the GPU has been concentrated on and is suggested that the acceleration of this unit using NVIDIA CUDA, is the key for better performance while using GamingAnywhere. After vast research, the technique employed for NVIDIA CUDA has been chosen as gVirtuS. There is an experimental study conducted to evaluate the feasibility and performance of GPU solutions by VMware in cloud gaming scenarios given by GamingAnywhere. Performance is measured in terms of bitrate, packet loss, jitter and frame rate. Different resolutions of the game are considered in our empirical research and our results show that the frame rate and bitrate have increased with different resolutions, and the usage of NVIDIA CUDA enhanced GPU.
Identifer | oai:union.ndltd.org:UPSALLA1/oai:DiVA.org:bth-17232 |
Date | January 2018 |
Creators | Sreenibha Reddy, Byreddy |
Publisher | Blekinge Tekniska Högskola, Institutionen för datalogi och datorsystemteknik |
Source Sets | DiVA Archive at Upsalla University |
Language | English |
Detected Language | English |
Type | Student thesis, info:eu-repo/semantics/bachelorThesis, text |
Format | application/pdf |
Rights | info:eu-repo/semantics/openAccess |
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