In this paper I investigate what effects realistic elements in video games have on the gaming experience. By using the term meaningful play as a guide to find the important parts that make up a good gaming experience, I look at a series of realism-based video games and try to uncover what parts of the gaming experience are made up of realistic factors. I do this by allowing six respondents to play different video games and then I interview them about the experience. The results are then analysed by using the term meaningful play to measure the amount of meaning different realistic factors have on a gaming experience in general. The definitive answer is that realism indeed play a significant role, especially graphically. Realistic game mechanics are not as crucial though, and in most cases, accessibility is of much higher value to the common player.
Identifer | oai:union.ndltd.org:UPSALLA1/oai:DiVA.org:umu-149841 |
Date | January 2018 |
Creators | Johansson Åhed, Fredrik |
Publisher | Umeå universitet, Institutionen för informatik |
Source Sets | DiVA Archive at Upsalla University |
Language | Swedish |
Detected Language | English |
Type | Student thesis, info:eu-repo/semantics/bachelorThesis, text |
Format | application/pdf |
Rights | info:eu-repo/semantics/openAccess |
Relation | Informatik Student Paper Bachelor (INFSPB) ; 22 |
Page generated in 0.0015 seconds