The intention with this report is to investigate the possibilities of animate, breathe life into and show relatively human emotions in creatures that normally can’t show those in a manner that we recognize. That includes making suggestions on how that creature can mimic three specific emotions. These are anger, happiness and sadness.The report doesn’t have the intention to take away or add bones, joints and such to increase the possibilities for this, but the work is done with only what the original can provide.One of the goals with the report is to animate and create still frames to give life to such a creature through animation with the mentioned emotions. The animation and the created poses are what’s going to be in focus, not texturing or parameters that are too technical. Eventual texturing that are in the pictures are textures that have been available since before this report.The models for the animations comes from different sources, which is gone through later, and the animations themselves are done and compiled in the 3D-programs Cinema 4D by MAXON and Autodesk Maya.
Identifer | oai:union.ndltd.org:UPSALLA1/oai:DiVA.org:ltu-69431 |
Date | January 2018 |
Creators | Friedrich, Hedvig |
Publisher | Luleå tekniska universitet, Institutionen för konst, kommunikation och lärande |
Source Sets | DiVA Archive at Upsalla University |
Language | Swedish |
Detected Language | English |
Type | Student thesis, info:eu-repo/semantics/bachelorThesis, text |
Format | application/pdf |
Rights | info:eu-repo/semantics/openAccess |
Page generated in 0.0015 seconds