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Creative applications of basic computer software: a practice-led exploration of visual art and design thinking drawing and animation

Thesis
submitted
in
fulfilment
of
the
requirements
for
the
degree
Doctor
of
Technology:
Design
in
the
Faculty
of
Informatics
and
Design
at
the
Cape
Peninsula
University
of
Technology
2013 / Digital
drawing
and
animation,
using
basic
computer
software,
opens
up
new
possibilities
in
creative
practice-­‐led
research.
The
digital
medium,
with
its
relative
ease
of
reproduction
and
storage
of
images,
facilitates
a
reflective
method
of
thinking-­‐while-­‐
drawing,
thereby
stimulating
the
creative
process
and
providing
a
unique
means
of
reflection-­‐in-­‐action.
The
computer’s
ability
to
record
images
allows
for
temporal
disruption,
providing
possibilities
for
exploring
alternative
creative
solutions
as
well
as
retrospective,
reflection-­‐on-­‐action.
This
thesis
presents
an
interrogation
of
the
researcher’s
creative
practice,
as
well
as
the
findings
and
creative
artefacts
of
other
relevant
practitioners
in
the
field
of
digital
drawing,
animation,
and
related
creative
activities.
A
reflexive
methodology
was
used
to
investigate
the
relationship
between
making,
doing,
and
knowing
in
creative
practice.
The
findings
are
supported
by
creative
outputs
(making),
reflection
on
the
creative
process
in
relation
to
supporting
literature
(doing),
and
knowledge
resulting
from
this
reflection
together
with
related
theoretical
research
(knowing).
The
research
revealed
that
digital
drawing
and
animation
supports
new
modes
of
making
resulting
in
the
production
of
original
creative
artefacts.
It
was
further
revealed
that
in
relation
to
“doing”,
the
digital
medium
supports
reflective
practice
by
enabling
the
creative
practitioner
to
document
and
reflect
on
these
outputs
both
during
and
after
making.
The
resulting
reflexive
actions
combined
with
theoretical
research
lead
to
revelations
concerning
the
relationship
between
thinking
and
drawing
when
using
digital
media
as
well
as
in
a
broader
sense.
The
study
thus
contributes
insights
concerning
art
and
design
thinking,
and
makes
a
contribution
to
new
developments
in
visual
arts
and
design
research.
Practice-­‐led
research
introduces
a
theoretical
paradigm
that
has
methodological
implications
particularly
in
the
context
of
the
current
re-­‐structuring
and
transformation
of
art
and
design
education
at
South
African
Universities
of
Technology.
The
findings
indicate
that
digital
drawing
and
animation
can
encourage
a
critical
and
reflective
approach
not
only
in
the
work
of
creative
practitioners
by
supporting
new
modes
of
making,
but
that
it
also
has
positive
implications
for
visual
arts
research
and
teaching.
In
this
regard
the
research
highlights
the
need
for
promoting
the
integration
of
theory
and
practice
in
visual
arts
and
design
education
curricula.

Identiferoai:union.ndltd.org:netd.ac.za/oai:union.ndltd.org:cput/oai:localhost:20.500.11838/1336
Date January 2013
CreatorsRoome, John William
PublisherCape Peninsula University of Technology
Source SetsSouth African National ETD Portal
LanguageEnglish
Detected LanguageEnglish
TypeThesis
Rightshttp://creativecommons.org/licenses/by-nc-sa/3.0/za/

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