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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

An exploration of color drawing mediums / Color drawing mediums.

McKee, Thomas W. January 1986 (has links)
The creative project dealt with an intensive study of a wide variety of color drawing media and surface grounds (papers). The artist carried out a number of sketches to determine the properties of the individual drawing materials, then executed a series of eight finished drawings. The results were analyzed and presented in written documentation. In addition, the artist also researched historical and stylistic relationships between his own and existing works.The main accomplishments of this project were the development and growth of subject matter and the experimentation with materials and technique which occured in the artist's work. Through work in the various media, the artist attained a deeper understanding of the technical application of the materials and further developed and refined his range of images and subject matter.
2

Life! land, air, and sea : a series of mixed media drawings on plexiglass

Viewegh, James January 1992 (has links)
The creative project was a series of three, mixed media drawings created on multiple layers of transparent plexiglass. The artist designed a frame in which three sheets of plexiglass were contained. This unit portrayed a three-dimensional drawing. The artist then experimented with a variety of mediums to determine which material was best suited for successful rendering on plexiglass. The artist then did a number of sketches to determine what images would best convey the idea of humankind's close connection to the land, air, and sea.The primary accomplishments achieved in this project were the knowledge gained in the experimentation of materials and the ability to create a composition on multiple layers of plexiglass. Through these successes, the artist was able to effectively create a series of three three-dimensional mixed media drawings. / Department of Art
3

The Development of a Projective Drawing Technique to Assess Id, Ego and Superego Interaction

Wall, Mark 01 1900 (has links)
The problem of the present study was threefold: 1) to devise a projective drawing analysis technique which would assess the operationally defined psychoanalytic concepts of id, ego, and superego, 2) to devise a preliminary scoring technique, and 3) to investigate the relationship between the drawings and the original clinical scales of the Minnesota Multiphasic Personality Inventory.
4

Scenographia: investigations of line, light and the theatricality in the micro-scale

Unknown Date (has links)
Informed by my training in the physical sciences, my thesis show presents results of research on the elements of line and dramatic staging. My process is documented through the experimental grounds of my sketchbooks. Originating from observational drawings of organic forms, my fascination with line quality and my desire for theatrical settings propelled these drawings to acquire a three dimensional presence. Through constructed book formats, staged micro-scenes, and photographs, I test my extracted, abstract forms in varying intimate environments. I control these worlds through scale, space and lighting, and I observe and record how they behave. I gather data through a methodical process that is infused with the empirical instincts I developed as a scientist. I express the resulting distilled organic forms in the most theatrical way I can invent. / by Sofâia Matsi. / Thesis (M.F.A.)--Florida Atlantic University, 2011. / Includes bibliography. / Electronic reproduction. Boca Raton, Fla., 2011. Mode of access: World Wide Web.
5

Personal anthropological observations

Atkins, John L. January 1987 (has links)
The creative project dealt with the artist creating a vocabulary of images derived from past and present cultures in order to create a series of highly personalized anthropological narratives. The artist intended the narrative drawings to invoke archaic moods rather than summon literal responses.The accomplishments of this creative project were further development of the artist's personal imagist style, success in relating personal anthropological observations through narratives, and progress in media experimentation. By creating more contrast between forms, by varying value against value and deep space against shallow space, the artist was able to achieve superior compositional studies. / Department of Art
6

Completion: artistic transmutation

Unknown Date (has links)
Symbols connect our deepest thoughts with our senses. This thesis explores the Alchemical symbols, developed by mythical deity Hermes Trismegistus, whose symbols remnant of geometric shapes represent the classical elements of Earth, Water, Fire and Air. Watercolor, graphite, and gesso are my primary materials as they can be manipulated by the classical element of water. With this, I can create representations of the symbols through the language of drawing. The audience is invited to open their thoughts and all senses to the Alchemical symbols and the distinctive forms that appear from the visual mixture of the materials. / Includes bibliography. / Thesis (M.A.)--Florida Atlantic University, 2014. / FAU Electronic Theses and Dissertations Collection
7

Percursos da azulejaria de interior no concelho das Caldas da Rainha

Horta, Cristina Maria Ribeiro da Silva Ramos e January 1999 (has links)
No description available.
8

Creative applications of basic computer software: a practice-led exploration of visual art and design thinking drawing and animation

Roome, John William January 2013 (has links)
Thesis submitted in fulfilment of the requirements for the degree Doctor of Technology: Design in the Faculty of Informatics and Design at the Cape Peninsula University of Technology 2013 / Digital drawing and animation, using basic computer software, opens up new possibilities in creative practice-­‐led research. The digital medium, with its relative ease of reproduction and storage of images, facilitates a reflective method of thinking-­‐while-­‐ drawing, thereby stimulating the creative process and providing a unique means of reflection-­‐in-­‐action. The computer’s ability to record images allows for temporal disruption, providing possibilities for exploring alternative creative solutions as well as retrospective, reflection-­‐on-­‐action. This thesis presents an interrogation of the researcher’s creative practice, as well as the findings and creative artefacts of other relevant practitioners in the field of digital drawing, animation, and related creative activities. A reflexive methodology was used to investigate the relationship between making, doing, and knowing in creative practice. The findings are supported by creative outputs (making), reflection on the creative process in relation to supporting literature (doing), and knowledge resulting from this reflection together with related theoretical research (knowing). The research revealed that digital drawing and animation supports new modes of making resulting in the production of original creative artefacts. It was further revealed that in relation to “doing”, the digital medium supports reflective practice by enabling the creative practitioner to document and reflect on these outputs both during and after making. The resulting reflexive actions combined with theoretical research lead to revelations concerning the relationship between thinking and drawing when using digital media as well as in a broader sense. The study thus contributes insights concerning art and design thinking, and makes a contribution to new developments in visual arts and design research. Practice-­‐led research introduces a theoretical paradigm that has methodological implications particularly in the context of the current re-­‐structuring and transformation of art and design education at South African Universities of Technology. The findings indicate that digital drawing and animation can encourage a critical and reflective approach not only in the work of creative practitioners by supporting new modes of making, but that it also has positive implications for visual arts research and teaching. In this regard the research highlights the need for promoting the integration of theory and practice in visual arts and design education curricula.

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