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Hide and Seek in a Social Network

In this thesis a known heuristic for decreasing a node's centrality scores while maintaining influence, called ROAM, is compared to a modified version specifically designed to decrease eigenvector centrality. The performances of these heuristics are also tested against the Shapley values of a cooperative game played over the considered network, where the game is such that influential nodes receive higher Shapley values. The modified heuristic performed at least as good as the original ROAM, and in some instances even better (especially when the terrorist network behind the World Trade Center attacks was considered). Both heuristics increased the influence score for a given targeted node when applied consecutively on the WTC network, and consequently the Shapley values increased as well. Therefore the Shapley value of the game considered in this thesis seems to be well suited for discovering individuals that are assumed to actively trying to evade social network analysis.

Identiferoai:union.ndltd.org:UPSALLA1/oai:DiVA.org:liu-139059
Date January 2017
CreatorsAbrahamsson, Olle
PublisherLinköpings universitet, Kommunikationssystem
Source SetsDiVA Archive at Upsalla University
LanguageEnglish
Detected LanguageEnglish
TypeStudent thesis, info:eu-repo/semantics/bachelorThesis, text
Formatapplication/pdf
Rightsinfo:eu-repo/semantics/openAccess

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