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Exploring context awareness in mobile games

Today mobiles are a standard, multiple sensors that gathers data about the user is embedded within those mobiles. But the use of this data is not as common as one would think in the mobile game market. To observe and analyse how an implementation of this data would affect a mobile game from a common genre such as time-passing games a prototype were built. This prototype could be seen as a reversed gamification using training data, in this case footsteps, in order to enhance the game and make it more interesting for the user. Findings of how the data could be integrated within the game in a way that would interest users more have been gathered through a survey and are discussed and presented.

Identiferoai:union.ndltd.org:UPSALLA1/oai:DiVA.org:mau-20082
Date January 2018
CreatorsFridvall, Freddie, Svärd, Helena
PublisherMalmö universitet, Fakulteten för teknik och samhälle (TS), Malmö universitet, Fakulteten för teknik och samhälle (TS), Malmö universitet/Teknik och samhälle
Source SetsDiVA Archive at Upsalla University
LanguageEnglish
Detected LanguageEnglish
TypeStudent thesis, info:eu-repo/semantics/bachelorThesis, text
Formatapplication/pdf
Rightsinfo:eu-repo/semantics/openAccess

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