Today mobiles are a standard, multiple sensors that gathers data about the user is embedded within those mobiles. But the use of this data is not as common as one would think in the mobile game market. To observe and analyse how an implementation of this data would affect a mobile game from a common genre such as time-passing games a prototype were built. This prototype could be seen as a reversed gamification using training data, in this case footsteps, in order to enhance the game and make it more interesting for the user. Findings of how the data could be integrated within the game in a way that would interest users more have been gathered through a survey and are discussed and presented.
Identifer | oai:union.ndltd.org:UPSALLA1/oai:DiVA.org:mau-20082 |
Date | January 2018 |
Creators | Fridvall, Freddie, Svärd, Helena |
Publisher | Malmö universitet, Fakulteten för teknik och samhälle (TS), Malmö universitet, Fakulteten för teknik och samhälle (TS), Malmö universitet/Teknik och samhälle |
Source Sets | DiVA Archive at Upsalla University |
Language | English |
Detected Language | English |
Type | Student thesis, info:eu-repo/semantics/bachelorThesis, text |
Format | application/pdf |
Rights | info:eu-repo/semantics/openAccess |
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