Modern tools in the forest management industry lack the features to properly visualizeforests. This study explores the possibilities of recreating real-world forests in a three-dimensional virtual environment to give users the opportunity to remotely view whattheir forest looks like. To keep accessibility high, public map data was used. In this studya proof-of-concept application was developed in Unity using Mapbox’s SDK. Theaccuracy of the virtual world was then evaluated by comparing it to photographs fromthe real world and a point cloud render. Furthermore, performance was evaluated bymeasuring load times and frame rates when the application ran. The results show that itis possible to create a forest that resembles the real one when viewed from afar, butdetails such as individual tree positions and tree species were inaccurate. High-endcomputers with dedicated graphics card ran the application efficiently, while low-endhardware struggled.
Identifer | oai:union.ndltd.org:UPSALLA1/oai:DiVA.org:liu-186756 |
Date | January 2022 |
Creators | Kappel, Axel, Engman, William |
Publisher | Linköpings universitet, Institutionen för datavetenskap |
Source Sets | DiVA Archive at Upsalla University |
Language | English |
Detected Language | English |
Type | Student thesis, info:eu-repo/semantics/bachelorThesis, text |
Format | application/pdf |
Rights | info:eu-repo/semantics/openAccess |
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