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Best Practice Free-to-Play: Game Mechanics Impact on Gamification of Higher Education

This thesis investigates the game mechanics utilized in popular free-to-play games and how these mechanics can be used within a gamified system to attempt to affect student retention at higher educational institutes. Free-to-play has become a highly popular revenue model within the game development industry due its ability to attract a larger player base.Several games were chosen for analysis and a game design document was created based upon the findings within this analysis. An application was then developed and used in a case study to evaluate the design. Results found that implementing successful mechanics into a gamified system could positively affect the motivational levels of students.

Identiferoai:union.ndltd.org:UPSALLA1/oai:DiVA.org:mau-20240
Date January 2017
CreatorsLindstedt, Marcus
PublisherMalmö högskola, Fakulteten för teknik och samhälle (TS), Malmö högskola/Teknik och samhälle
Source SetsDiVA Archive at Upsalla University
LanguageEnglish
Detected LanguageEnglish
TypeStudent thesis, info:eu-repo/semantics/bachelorThesis, text
Formatapplication/pdf
Rightsinfo:eu-repo/semantics/openAccess

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