The tools for creating realistic fur using a computer have continued to develop sincethe first computer-generated fur was accomplished. Tools for creating fur can befound inside of the software Autodesk Maya. Rendering fur is often a very timeconsuming process and therefore this thesis investigates how the relationship ofrealistic fur versus render time can be improved. When creating fur, there are severalaspects to take into account, for example shadowing, length, color and irregularities.This thesis assesses the question through a case study and includes experimentalresearch which was attempted simultaneously. It valuates the results through asurvey. The qualitative research does not include animated fur, only still images ofcomputer-generated fur. This research will hopefully improve the knowledge and actas a guide for others who are creating fur.
Identifer | oai:union.ndltd.org:UPSALLA1/oai:DiVA.org:hig-13302 |
Date | January 2012 |
Creators | Normann, Annica |
Publisher | Högskolan i Gävle, Avdelningen för Industriell utveckling, IT och Samhällsbyggnad |
Source Sets | DiVA Archive at Upsalla University |
Language | English |
Detected Language | English |
Type | Student thesis, info:eu-repo/semantics/bachelorThesis, text |
Format | application/pdf |
Rights | info:eu-repo/semantics/openAccess |
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