Most scientist agree that, by the year 2060, research on artificial intelligence will result in the creation of constructs that exceeds human intellect, starting the most impactful event in our history, the technological singularity. Raising awareness on this concept is important and video games have their role to play, but no research has been made regarding the design principles that they should follow to succeed. This paper aims to rectify that and explain how games raise awareness on the systemic consequences of the technological singularity. To do so, a selection of games which explore singularity-related concepts were analyzed to establish how, and how well they represent the theory, following design methodologies highlighted by other studies. This review provided the necessary design principles to create an awareness raising game on the singularity but also exposed how games fail in tackling the subject, as they do not clearly incorporate or discuss the singularity in their narrative. This research paper is helpful for researchers and game designers as it provides them with the necessary information to analyze or create educational games on the systemic impacts of the singularity.
Identifer | oai:union.ndltd.org:UPSALLA1/oai:DiVA.org:uu-532929 |
Date | January 2024 |
Creators | Brunet, Gabriel |
Publisher | Uppsala universitet, Institutionen för speldesign |
Source Sets | DiVA Archive at Upsalla University |
Language | English |
Detected Language | English |
Type | Student thesis, info:eu-repo/semantics/bachelorThesis, text |
Format | application/pdf |
Rights | info:eu-repo/semantics/openAccess |
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