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Physically-based Real-time Glare

The theme of this master’s thesis is the real-time rendering of glare as seen through human eyes, as a post-processing effect applied to a first-person view in a 3D application. Several techniques already exist, and the basis for this project is a paper from 2009 titled Temporal Glare: Real-Time Dynamic Simulation of the Scattering in the Human Eye, by Ritschel et al. The goal of my project was initially to implement that paper as part of a larger project, but it turned out that there might be some opportunities to build upon aspects of the techniques described in Temporal Glare; in consequence these various opportunities have been explored and constitute the main substance of this project. / <p>Examensarbetet är utfört vid Institutionen för teknik och naturvetenskap (ITN) vid Tekniska fakulteten, Linköpings universitet</p>

Identiferoai:union.ndltd.org:UPSALLA1/oai:DiVA.org:liu-182400
Date January 2021
CreatorsDelavennat, Julien
PublisherLinköpings universitet, Medie- och Informationsteknik, Linköpings universitet, Tekniska fakulteten
Source SetsDiVA Archive at Upsalla University
LanguageEnglish
Detected LanguageEnglish
TypeStudent thesis, info:eu-repo/semantics/bachelorThesis, text
Formatapplication/pdf
Rightsinfo:eu-repo/semantics/openAccess

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