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Utilizing Distributed Multimedia Plays for Networked Virtual Shopping

This thesis studies the market of e-commerce and a futuristic solution to shopping by utilizing the Distributed Multimedia Plays network architecture and its Collaboration Space, which provides users with a near natural virtual reality.Several scenarios have been defined for a future virtual store exploiting the possibilities of DMP. One scenario was chosen for further development resulting in a proposed solution. A business model was developed for the solution using the Osterwalder business model ontology. A financial analysis was conducted to evaluate the potential for the solution and its business model. Through studies on e-commerce and DMP it is certain that there exist potential for a service such as a virtual store utilizing the technology of DMP and ideas of Real-time Internet. However, some changes to the solution and its pricing strategy may be necessary to ensure a more profitable solution.

Identiferoai:union.ndltd.org:UPSALLA1/oai:DiVA.org:ntnu-18882
Date January 2012
CreatorsTrollvik, Beate Eide
PublisherNorges teknisk-naturvitenskapelige universitet, Institutt for telematikk, Institutt for telematikk
Source SetsDiVA Archive at Upsalla University
LanguageEnglish
Detected LanguageEnglish
TypeStudent thesis, info:eu-repo/semantics/bachelorThesis, text
Formatapplication/pdf
Rightsinfo:eu-repo/semantics/openAccess

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