The Oval Office is the most iconic room in the White House and one of the most recognizable interiors in the United States. I have recreated the Oval Office as a three-dimensional, interactive environment for the purpose of studying 3D modeling, texturing, and environment creation. My recreation of the Oval Office contains more than 30 unique models which use over 100 high-quality texture maps. My goal was to study the creation of both organic and hard surface models as well as learning which workflows were best suited to each object within a scene. I also wanted to study how different textures might be created and what workflows resulted in the most efficient and effective results, especially when creating Normal maps. The final project is designed for the Unreal 3 Engine, and still image renders were created with the Mental Ray renderer from within Autodesk Maya. The software I used to complete this project included Autodesk Maya, Autodesk Mudbox, Adobe Photoshop, Quixel’s nDO2, XNormal, and the Unreal Development Kit 3 (UDK) by Epic Games.
Identifer | oai:union.ndltd.org:ETSU/oai:dc.etsu.edu:honors-1123 |
Date | 01 December 2013 |
Creators | Houser, Joshua F. |
Publisher | Digital Commons @ East Tennessee State University |
Source Sets | East Tennessee State University |
Detected Language | English |
Type | text |
Format | application/pdf |
Source | Undergraduate Honors Theses |
Rights | Copyright by the authors., http://creativecommons.org/licenses/by-nc-nd/3.0/ |
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