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Gravity Control System: Realistic Balanced Poses and Animations

<p>The Gravity Control for Maya will be extraordinary</p><p>beneficial to an animator trying to create realistic</p><p>animation, by calculating the center of gravity and area</p><p>of balance. This control will provide the animator with</p><p>the ability to rotate around the center of gravity and</p><p>keep the character in a balanced pose. With that ability,</p><p>the animator can easily create accurate poses and</p><p>animation, such as mid-air flips. The system also</p><p>supports a vast number of characters with different</p><p>shapes, sizes and number of limbs.</p>

Identiferoai:union.ndltd.org:UPSALLA/oai:DiVA.org:hig-158
Date January 2007
CreatorsRemmers, Tobias
PublisherUniversity of Gävle, Department of Mathematics, Natural and Computer Sciences
Source SetsDiVA Archive at Upsalla University
LanguageEnglish
Detected LanguageEnglish
TypeStudent thesis, text

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