The Gravity Control for Maya will be extraordinary beneficial to an animator trying to create realistic animation, by calculating the center of gravity and area of balance. This control will provide the animator with the ability to rotate around the center of gravity and keep the character in a balanced pose. With that ability, the animator can easily create accurate poses and animation, such as mid-air flips. The system also supports a vast number of characters with different shapes, sizes and number of limbs.
Identifer | oai:union.ndltd.org:UPSALLA1/oai:DiVA.org:hig-158 |
Date | January 2007 |
Creators | Remmers, Tobias |
Publisher | Högskolan i Gävle, Institutionen för matematik, natur- och datavetenskap |
Source Sets | DiVA Archive at Upsalla University |
Language | English |
Detected Language | English |
Type | Student thesis, info:eu-repo/semantics/bachelorThesis, text |
Format | application/pdf |
Rights | info:eu-repo/semantics/openAccess |
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