The essay is about how people perceive repetition in games and how old visual rules can help designers make the right choice when they create modular objects. By understanding the relationships between contrast and affinity in the visual to create an interest for the player and understand that this exists in many areas of the visual rules such as geometric shapes, silhouettes and colors, etc. How people in the game industry approach creating modular objects while at the same time coping with the problem of obvious repetition which can make models seem boring and not visualy dynamic. And how the modular method can make it difficult to keep up the creativity when bound to certain parameters that modularity requires.
Identifer | oai:union.ndltd.org:UPSALLA1/oai:DiVA.org:ltu-64017 |
Date | January 2017 |
Creators | Johansson, Isabell |
Publisher | Luleå tekniska universitet, Institutionen för konst, kommunikation och lärande |
Source Sets | DiVA Archive at Upsalla University |
Language | English |
Detected Language | English |
Type | Student thesis, info:eu-repo/semantics/bachelorThesis, text |
Format | application/pdf |
Rights | info:eu-repo/semantics/openAccess |
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