Starting with a broad analysis of game story-telling methods, this project seeks to interrogate a player’s occupation and navigation of the possibility space of a game’s meta-narrative and isolate ‘story-telling’ techniques specific and inherent to the computer-game medium. This leads to a series of formalized design schema, on the meta-narrative – game-play relationship, to assist computer-game design practice.
Identifer | oai:union.ndltd.org:ADTP/279538 |
Date | January 2010 |
Creators | Kenobi, Ben Tuhoe |
Publisher | AUT University |
Source Sets | Australiasian Digital Theses Program |
Language | English |
Detected Language | English |
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