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Hiding in a hollow tree

Starting with a broad analysis of game story-telling methods, this project seeks to interrogate a player’s occupation and navigation of the possibility space of a game’s meta-narrative and isolate ‘story-telling’ techniques specific and inherent to the computer-game medium. This leads to a series of formalized design schema, on the meta-narrative – game-play relationship, to assist computer-game design practice.

Identiferoai:union.ndltd.org:ADTP/279538
Date January 2010
CreatorsKenobi, Ben Tuhoe
PublisherAUT University
Source SetsAustraliasian Digital Theses Program
LanguageEnglish
Detected LanguageEnglish

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