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Exploiting the GPU power for image-based relighting and neural network.

Wei Dan. / Thesis submitted in: October 2005. / Thesis (M.Phil.)--Chinese University of Hong Kong, 2006. / Includes bibliographical references (leaves 93-101). / Abstracts in English and Chinese. / Chapter 1 --- Introduction --- p.1 / Chapter 1.1 --- Background --- p.1 / Chapter 1.2 --- Our applications --- p.1 / Chapter 1.3 --- Structure of the thesis --- p.2 / Chapter 2 --- The Programmable Graphics Hardware --- p.4 / Chapter 2.1 --- Introduction --- p.4 / Chapter 2.2 --- The evolution of programmable graphics hardware --- p.4 / Chapter 2.3 --- Benefit of GPU --- p.6 / Chapter 2.4 --- Architecture of programmable graphics hardware --- p.9 / Chapter 2.4.1 --- The graphics hardware pipeline --- p.9 / Chapter 2.4.2 --- Programmable graphics hardware --- p.10 / Chapter 2.5 --- Data Mapping in GPU --- p.12 / Chapter 2.6 --- Some limitations of current GPU --- p.13 / Chapter 2.7 --- Application and Related Work --- p.16 / Chapter 3 --- Image-based Relighting on GPU --- p.18 / Chapter 3.1 --- Introduction --- p.18 / Chapter 3.2 --- Image based relighting --- p.20 / Chapter 3.2.1 --- The plenoptic illumination function --- p.20 / Chapter 3.2.2 --- Sampling and Relighting --- p.21 / Chapter 3.3 --- Linear Approximation Function --- p.22 / Chapter 3.3.1 --- Spherical harmonics basis function --- p.22 / Chapter 3.3.2 --- Radial basis function --- p.23 / Chapter 3.4 --- Data Representation --- p.23 / Chapter 3.5 --- Relighting on GPU --- p.24 / Chapter 3.5.1 --- Directional light source relighting --- p.27 / Chapter 3.5.2 --- Point light source relighting --- p.28 / Chapter 3.6 --- Experiment --- p.32 / Chapter 3.6.1 --- Visual Evaluation --- p.32 / Chapter 3.6.2 --- Statistic Evaluation --- p.33 / Chapter 3.7 --- Conclusion --- p.34 / Chapter 4 --- Texture Compression on GPU --- p.40 / Chapter 4.1 --- Introduction --- p.40 / Chapter 4.2 --- The Feature of Texture Compression --- p.41 / Chapter 4.3 --- Implementation --- p.42 / Chapter 4.3.1 --- Encoding --- p.43 / Chapter 4.3.2 --- Decoding --- p.46 / Chapter 4.4 --- The Texture Compression based Relighting on GPU --- p.46 / Chapter 4.5 --- An improvement of the existing compression techniques --- p.48 / Chapter 4.6 --- Experiment Evaluation --- p.50 / Chapter 4.7 --- Conclusion --- p.51 / Chapter 5 --- Environment Relighting on GPU --- p.55 / Chapter 5.1 --- Overview --- p.55 / Chapter 5.2 --- Related Work --- p.56 / Chapter 5.3 --- Linear Approximation Algorithm --- p.58 / Chapter 5.3.1 --- Basic Architecture --- p.58 / Chapter 5.3.2 --- Relighting on SH --- p.60 / Chapter 5.3.3 --- Relighting on RBF --- p.61 / Chapter 5.3.4 --- Sampling the Environment --- p.63 / Chapter 5.4 --- Implementation on GPU --- p.64 / Chapter 5.5 --- Evaluation --- p.66 / Chapter 5.5.1 --- Visual evaluation --- p.66 / Chapter 5.5.2 --- Statistic evaluation --- p.67 / Chapter 5.6 --- Conclusion --- p.69 / Chapter 6 --- Neocognitron on GPU --- p.70 / Chapter 6.1 --- Overview --- p.70 / Chapter 6.2 --- Neocognitron --- p.72 / Chapter 6.3 --- Neocognitron on GPU --- p.75 / Chapter 6.3.1 --- Data Mapping and Connection Texture --- p.76 / Chapter 6.3.2 --- Convolution and Offset Computation --- p.77 / Chapter 6.3.3 --- Recognition Pipeline --- p.80 / Chapter 6.4 --- Experiments and Results --- p.81 / Chapter 6.4.1 --- Performance Evaluation --- p.81 / Chapter 6.4.2 --- Feature Visualization of Intermediate-Layer --- p.84 / Chapter 6.4.3 --- A Real-Time Tracking Test --- p.84 / Chapter 6.5 --- Conclusion --- p.87 / Chapter 7 --- Conclusion --- p.90 / Bibliography --- p.93

Identiferoai:union.ndltd.org:cuhk.edu.hk/oai:cuhk-dr:cuhk_325499
Date January 2006
ContributorsWei, Dan., Chinese University of Hong Kong Graduate School. Division of Computer Science and Engineering.
Source SetsThe Chinese University of Hong Kong
LanguageEnglish, Chinese
Detected LanguageEnglish
TypeText, bibliography
Formatprint, ix, 101 leaves : ill. (some col.) ; 30 cm.
RightsUse of this resource is governed by the terms and conditions of the Creative Commons “Attribution-NonCommercial-NoDerivatives 4.0 International” License (http://creativecommons.org/licenses/by-nc-nd/4.0/)

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