Digital games have been used in the international development industry for over a decade, yet they have received little scholarly attention. This dissertation uses the Half the Sky Movement’s (HTSM) digital games as a case study to understand the production and use of games for development purposes. In doing so, it analyzes the games both as texts that extend the discourse of development, and as material objects with important political economic implications. Specifically, it looks at how the narratives embedded in these games disrupt or reinforce dominant narratives already at play in the development industry, and it considers how the private/public relationships created through the production of the games shape game content and impact both the gaming and development industries. The study uses critical qualitative methods, including textual analysis and in-depth interviews, and a political economic approach to complete this work.
Identifer | oai:union.ndltd.org:uoregon.edu/oai:scholarsbank.uoregon.edu:1794/20671 |
Date | 21 November 2016 |
Creators | Fisher, Irma |
Contributors | Steeves, Leslie |
Publisher | University of Oregon |
Source Sets | University of Oregon |
Language | en_US |
Detected Language | English |
Type | Electronic Thesis or Dissertation |
Rights | All Rights Reserved. |
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