Return to search

Advanced Real­Time sound techniques for Virtual Reality headsets

Virtual reality headsets, like the Oculus Rift, uses visual tricks to enhance the feeling of immersion in virtual reality applications. This thesis explores the possibilities of creating an immersive sound experience to go along with the visuals. A sound propagation model designed for real-time simulations is presented along with techniques to implement binaural synthesis. The thesis includes an implementation of a 3D cube world written in C# using OpenGL for graphics and FMOD for sound. The implementation is evaluated in the context of realism and possible improvements and optimizations are suggested.

Identiferoai:union.ndltd.org:UPSALLA1/oai:DiVA.org:liu-105784
Date January 2014
CreatorsYngman, Johan, Westergren, Emil
PublisherLinköpings universitet, Institutionen för datavetenskap, Linköpings universitet, Tekniska högskolan, Linköpings universitet, Institutionen för datavetenskap, Linköpings universitet, Tekniska högskolan
Source SetsDiVA Archive at Upsalla University
LanguageEnglish
Detected LanguageEnglish
TypeStudent thesis, info:eu-repo/semantics/bachelorThesis, text
Formatapplication/pdf
Rightsinfo:eu-repo/semantics/openAccess

Page generated in 0.0024 seconds