The purpose of this study was to experiment with the possibility of using ludonarrative techniques present in games to communicate the socio-communicative impairments common in individuals diagnosed with Autism Spectrum Disorder. Through extensive research, there is a pronounced lack of Autism representation in the form of diagnosed characters and their behaviors in games that there is little research made in this area. To explore this hypothetical quandary, an experiment was performed to test the effectiveness of how games may be used to convey concepts of Autism Spectrum Disorder to neurotypical individuals to enrich their understanding of the disorder and towards those who have it, through the creation and usage of a language based puzzle game prototype. The results concluded that disguising ASD symptoms and concepts as ludonarrative gameplay metaphors was effective in increasing awareness and interest towards the disorder.
Identifer | oai:union.ndltd.org:UPSALLA1/oai:DiVA.org:his-24020 |
Date | January 2024 |
Creators | Osadzuk, Christian |
Publisher | Högskolan i Skövde, Institutionen för informationsteknologi |
Source Sets | DiVA Archive at Upsalla University |
Language | English |
Detected Language | English |
Type | Student thesis, info:eu-repo/semantics/bachelorThesis, text |
Format | application/pdf |
Rights | info:eu-repo/semantics/openAccess |
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