The purpose with this thesis is to explore pedagogical opportunities of tabletop roleplaying inSwedish leisure time centers. To test this, we created our own tabletop roleplaying game,inspired by existing games such as Dungeons and Dragons. We played the game with pupilsfrom the second grade, containing two different groups deferring between four and sixparticipants. As a theoretical base we used situated learning where we foremost work with theconcepts; communities of practice, adaptations and legitimate peripheral participation. The results show that the game can be played with a positive outcome for the participants.Particularly with group development, moral discussions, character growth and foremost beinga fun experience for the children. However, we also discuss the many challenges of such anactivity. Such as the moral problems of “killing” creatures in a fantasy game. Moreover, thegame poses a great pedagogical challenge for the teacher that demands time, patience andengagement with the players. The study shows that the game proves to be relevant and engagingeven for younger pupils with some alterations from the original Dungeons and Dragons
Identifer | oai:union.ndltd.org:UPSALLA1/oai:DiVA.org:mau-68921 |
Date | January 2024 |
Creators | Perslow, Nicklas, Andersson, Sebastian |
Publisher | Malmö universitet, Fakulteten för lärande och samhälle (LS) |
Source Sets | DiVA Archive at Upsalla University |
Language | Swedish |
Detected Language | English |
Type | Student thesis, info:eu-repo/semantics/bachelorThesis, text |
Format | application/pdf |
Rights | info:eu-repo/semantics/openAccess |
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