This paper aims to answer how a game developer should implement tutorials for a given game mechanic in an action-adventure game. How do you ensure that the players both understand how it works, and are enjoying their time with the game. A game was created with a set of mechanics of different complexity and created different tutorials for each and gave them to testers to evaluate. The testers played through one version of the game and answered a questionnaire. The results show both the importance of tutorials and the effects of picking the correct type. It also shows that more research needs to be done on more complex game mechanics or on other game genres.
Identifer | oai:union.ndltd.org:UPSALLA1/oai:DiVA.org:mau-69473 |
Date | January 2024 |
Creators | Teahan, Vera |
Publisher | Malmö universitet, Malmö universitetsbibliotek |
Source Sets | DiVA Archive at Upsalla University |
Language | English |
Detected Language | English |
Type | Student thesis, info:eu-repo/semantics/bachelorThesis, text |
Format | application/pdf |
Rights | info:eu-repo/semantics/openAccess |
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