Return to search

Soutěžní hřiště pro umělou inteligenci / Competition Playground for Artificial Intelligence

Master thesis deals with possibilities of playing games using artificial intelligence. Also, there is presented artificial intelligence with ability of playing selected game. Artificial intelligence presented in this work is considered as artificial neural networks. First theoretical part is focused on description worldwide successful and known artificial intelligence strategies. After that there is brief description of neural networks and analysis of some libraries for machine learning. Practical part is focused on implementation of created game with Python programming language and in the end, there is analysis of designed solution.

Identiferoai:union.ndltd.org:nusl.cz/oai:invenio.nusl.cz:382625
Date January 2018
CreatorsBenda, Matouš
ContributorsDvořák, Jiří, Matoušek, Radomil
PublisherVysoké učení technické v Brně. Fakulta strojního inženýrství
Source SetsCzech ETDs
LanguageCzech
Detected LanguageEnglish
Typeinfo:eu-repo/semantics/masterThesis
Rightsinfo:eu-repo/semantics/restrictedAccess

Page generated in 0.0019 seconds