Digitizing objects and environments from real world has become an important part of creating realistic computer graphics. Through the use of structured lighting and laser time-of-flight measurements the capturing of geometric models is now a common process. The result are visualizations where viewers gain new possibilities for both visual and intellectual experiences. This thesis presents the reconstruction of the Parthenon temple and its environment in Athens, Greece by using a 3D laser-scanning technique. In order to reconstruct a realistic model using 3D scanning techniques there are various phases in which the acquired datasets have to be processed. The data has to be organized, registered and integrated in addition to pre and post processing. This thesis describes the development of a suitable and efficient data processing pipeline for the given data. The approach differs from previous scanning projects considering digitizing this large scale object at very high resolution. In particular the issue managing and processing huge datasets is described. Finally, the processing of the datasets in the different phases and the resulting 3D model of the Parthenon is presented and evaluated.
Identifer | oai:union.ndltd.org:UPSALLA1/oai:DiVA.org:liu-2636 |
Date | January 2004 |
Creators | Lundgren, Therese |
Publisher | Linköpings universitet, Institutionen för teknik och naturvetenskap, Institutionen för teknik och naturvetenskap |
Source Sets | DiVA Archive at Upsalla University |
Language | Swedish |
Detected Language | English |
Type | Student thesis, info:eu-repo/semantics/bachelorThesis, text |
Format | application/pdf |
Rights | info:eu-repo/semantics/openAccess |
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