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Computer animation of quadrupedal locomotion

A discussion of the theory and methodology for creating believable quadrupedal
locomotion for computer animation applications. The study focuses on a variety of
issues related to producing realistic animal gait animations and includes a case study for
rigging and animating the various gaits of a horse. Visualization of unnatural gaits for
the horse will also be discussed and animated. The process of rigging involves setting
up the character control system in a high-end 3d computer animation program such as
Maya which is used extensively by the computer graphics industry.

Identiferoai:union.ndltd.org:tamu.edu/oai:repository.tamu.edu:1969.1/1400
Date17 February 2005
CreatorsThornton, Thomas Lance
ContributorsLaFayette, Carol
PublisherTexas A&M University
Source SetsTexas A and M University
Languageen_US
Detected LanguageEnglish
TypeBook, Thesis, Electronic Thesis, text
Format483675 bytes, 1241773 bytes, electronic, application/octet-stream, application/pdf, born digital

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