In this research the aim was to create guidelines regarding design of levels in the RPG-genre. This was done relying heavily on a literary study and the work of others but also through exploring the standard of the gaming-industry today. The research results in a proposed set of rules and guidelines are aimed at helping a novice designer to successfully create game levels. Some emphasis on the RPG-genre has been made but the rules/guidelines proposed are adaptable to any game-genre.
Identifer | oai:union.ndltd.org:UPSALLA1/oai:DiVA.org:hig-12012 |
Date | January 2012 |
Creators | Kedman, Viktor |
Publisher | Högskolan i Gävle, Avdelningen för Industriell utveckling, IT och Samhällsbyggnad |
Source Sets | DiVA Archive at Upsalla University |
Language | English |
Detected Language | English |
Type | Student thesis, info:eu-repo/semantics/bachelorThesis, text |
Format | application/pdf |
Rights | info:eu-repo/semantics/openAccess |
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