The goal of this paper is to explore the exponential increase of the released games on Steam’s digital distribution platform and its possible impact on Steam’s users. The paper focuses on the perception of the users of such phenomena as market saturation and possible change in the perceived quality of the games presented on the store front.
Identifer | oai:union.ndltd.org:UPSALLA1/oai:DiVA.org:uu-393058 |
Date | January 2019 |
Creators | Krasnianski, Gleb, Kubasova, Nikola |
Publisher | Uppsala universitet, Institutionen för speldesign, Uppsala universitet, Institutionen för speldesign |
Source Sets | DiVA Archive at Upsalla University |
Language | English |
Detected Language | English |
Type | Student thesis, info:eu-repo/semantics/bachelorThesis, text |
Format | application/pdf |
Rights | info:eu-repo/semantics/openAccess |
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