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Designing educational games with role-playing elements to improve student engagement in the classroom

In recent years, educators have become increasingly interested in improving methods in order to engage students and enrich their learning experiences. With technology's continual advancement, educators are recognizing the effectiveness of Game-Based Learning in enhancing student learning. This paper aims to identify and highlight the key role-playing elements that foster student engagement in the classroom, proposing strategies to enhance educational games through these elements. A qualitative research study was made with a semi-systematic literature review and the use of the Minequest game prototype, which includes 9 of 10 RPG elements identified in this paper. Thirteen students have participated in this study and overall results show that they have found the game prototype engaging, but not educational enough only by itself. Therefore, it could be better if similar educational games with role-playing elements were used as a complement to conventional teaching methods.

Identiferoai:union.ndltd.org:UPSALLA1/oai:DiVA.org:his-24080
Date January 2024
CreatorsOgul, Nedim
PublisherHögskolan i Skövde, Institutionen för informationsteknologi
Source SetsDiVA Archive at Upsalla University
LanguageEnglish
Detected LanguageEnglish
TypeStudent thesis, info:eu-repo/semantics/bachelorThesis, text
Formatapplication/pdf
Rightsinfo:eu-repo/semantics/openAccess

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