This study examined the influence of gender, the Big 5 personality factors, and self-esteem on virtual self-representation in the form of avatar-self discrepancy. To examine this, participants designed characters to play in a video game, spent 20 min playing the video game, and then had their actual pictures taken. Our results indicated that, consistent with predictions, men and women generally selected self-representations consistent with ideal male and female bodies. This finding was pronounced for men and women high in agreeableness. Conversely, some results contradicted the normative prescriptions often associated with self-presentation. For instance, men did not build taller avatars than did women. Men who were high in openness to new experiences were more likely to select avatars with skin tone variations. Introverts - both male and female - and women high in neuroticism were more likely to build attractive avatars. Moreover, those with low self-esteem were more likely to select lighter skin tones than those with high self-esteem. Thus, the effects of gender and personality have considerable implications for online self-presentation and self-representation.
Identifer | oai:union.ndltd.org:ETSU/oai:dc.etsu.edu:etsu-works-17375 |
Date | 01 January 2012 |
Creators | Dunn, Robert Andrew, Guadagno, Rosanna E. |
Publisher | Digital Commons @ East Tennessee State University |
Source Sets | East Tennessee State University |
Detected Language | English |
Type | text |
Source | ETSU Faculty Works |
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