Spelling suggestions: "subject:"media anda communications works"" "subject:"media anda communications forks""
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Good Person or Bad Character? Personality Predictors of Morality and Ethics in Avatar Selection for Video Game PlayEwell, Patrick J., Guadagno, Rosanna E., Jones, Matthew, Dunn, Robert Andrew 01 July 2016 (has links)
Popular video games often provide people with the option to play characters that are good or evil in nature, and yet, little is known about how individual differences in personality relate to the moral and ethical alignments people chose in their digital representations. We examined whether participants' pre-existing levels of moral disengagement and Big 5 scores predicted the alignments they selected for their avatar in video game play. Results revealed that men, relative to women, were more likely to play "bad guys" and that moral disengagement predicted this finding. Agreeableness and conscientiousness mediated the relationship between moral disengagement and alignment such that those higher in these two traits were more likely to play good characters.
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Identity Theories and TechnologyDunn, Robert Andrew 01 December 2012 (has links)
Modern identity has been shaped by technology, which has in turn shaped theories in understanding identity. How one communicates who they are to others is given limitless possibilities by the advent of the Internet and computer-mediated environments. Thus, identity theory today must take into account computer-mediated communication theory and research. Such research indicates four ways in which identity is affected by technology. First, researchers have discussed the differences between an individual's true identity and the virtual identity he or she presents, via self-selected text and images, to an online world. Second, researchers have discussed how the Internet can provide both protective anonymity for those who seek it and cathartic disclosure for those who need it. Third, researchers have discussed ways in which users pursue both reflective virtual lives online and role-play with identities, often multiple identities. Fourth, researchers have conducted experiments that reflect the impact that virtual identity has on the practice of communication and the impact communication has on the presentation of the self.
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Living Langston: Entangled Knowledge in a Broadly Imagined CommunityFulkerson, Joy, Lange, Shara K. 01 August 2020 (has links)
No description available.
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Ethical Documentary Filmmaking in AppalachiaLange, Shara K. 09 August 2018 (has links)
No description available.
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Documentary Film EngagementLange, Shara K. 03 February 2016 (has links)
No description available.
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Guest Artist TalkLange, Shara K. 25 October 2015 (has links)
No description available.
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Teaching Media Ethics via ProductionLange, Shara K. 01 September 2014 (has links)
No description available.
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Documentary Production as a Way to Talk about and Engage with CommunityLange, Shara K. 01 October 2012 (has links)
No description available.
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Work SticksLange, Shara K. 01 July 2018 (has links)
No description available.
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What Do We Do with our BodiesLange, Shara K. 01 April 2018 (has links)
No description available.
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