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Representing Lower Socioeconomic Class Struggles through Prosocial Game Design

The aim of this thesis is to design a game, created in the form of a game design document, that represents lower socioeconomic class struggles. It is done by using a research through design method, with which we delve into studies and simulations of poverty, socioeconomic classes, previous games and studies on empathy. To make the representation unappropriated, an autoethnographic method is utilized to write down personal experiences as stories to use as inspiration. The studies and methods are used to inform the design decisions for this game called Lesser&lt;Than... . The results show an overview of a finished game design document alongside informed design decisions. We also break the game down into and discuss its mechanics, dynamics and aesthetics. Extra attention is paid to the narrative too, since that is the biggest area of socioeconomic representation. For the conclusion, from this finished game design, we are also picking out three key ways of representing lower socioeconomic classes and explaining why these ways work for us. / <p>One of the author's legal name is Dana Taillefer, but preffered name that is on the thesis is Levi Taillefer</p>

Identiferoai:union.ndltd.org:UPSALLA1/oai:DiVA.org:uu-445598
Date January 2021
CreatorsMinkeviciute, Greta, Taillefer, Dana (Levi)
PublisherUppsala universitet, Institutionen för speldesign
Source SetsDiVA Archive at Upsalla University
LanguageEnglish
Detected LanguageEnglish
TypeStudent thesis, info:eu-repo/semantics/bachelorThesis, text
Formatapplication/pdf
Rightsinfo:eu-repo/semantics/openAccess

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