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A game engine based application for visualising and analysing environmental spatiotemporal mobile sensor data in an urban context

Climate change and the high proportion of private motorised transport leads to
a high exposure of the urban population to environmental stressors such as
particulate matter, nitrogen oxides, noise, and heat. The few fixed measuring
stations for these stressors do not provide information on how they are
distributed throughout the urban area and what influence the local urban
structure has on hot and cold spots of pollution. In the measurement
campaign “UmweltTracker” with 95 participants (cyclists, pedestrians), data
on the stressors were collected via mobile sensors. The aim was to design
and implement an application to analyse the heterogeneous data sets. In this
paper we present a prototype of a visualisation and analysis application based
on the Unity Game Engine, which allowed us to explore and analyse the
collected data sets and to present them on a PC as well as in a VR
environment. With the application we were able to show the influence of
local urban structures as well as the impact of the time of day on the
measured values. With the help of the application, outliers could be
identified and the underlying causes could be investigated. The application
was used in analysis sessions as well as a workshop with stakeholders.

Identiferoai:union.ndltd.org:DRESDEN/oai:qucosa:de:qucosa:90507
Date14 March 2024
CreatorsHelbig, Carolin, Becker, Anna Maria, Masson, Torsten, Mohamdeen, Abdelrhman, Sen, Özgür Ozan, Schlink, Uwe
PublisherFrontiers Media S.A.
Source SetsHochschulschriftenserver (HSSS) der SLUB Dresden
LanguageEnglish
Detected LanguageEnglish
Typeinfo:eu-repo/semantics/publishedVersion, doc-type:article, info:eu-repo/semantics/article, doc-type:Text
Rightsinfo:eu-repo/semantics/openAccess
Relation10.3389/fenvs.2022.952725

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