Immersion is a subject studied in various areas and especially in games, since a game that immerses a player, counts as a game of great value. Many studies have been performed to understand how to measure immersion through various forms of questionnaires, but how can one with the help of gamification and loud reading make reading more immersive? To see if gamification and loud reading can make reading more immersive an application is developed, the application provides a paragraph, and when read loud correctly creates sound and shows images. Then the application is tested by a group of people to see if gamification can be used to bring life to reading and further immerse the reader in the world of books.
Identifer | oai:union.ndltd.org:UPSALLA1/oai:DiVA.org:liu-188970 |
Date | January 2022 |
Creators | Ali Kadhum, Bashir |
Publisher | Linköpings universitet, Institutionen för datavetenskap |
Source Sets | DiVA Archive at Upsalla University |
Language | English |
Detected Language | English |
Type | Student thesis, info:eu-repo/semantics/bachelorThesis, text |
Format | application/pdf |
Rights | info:eu-repo/semantics/openAccess |
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