Beer Game developed by Slaon School of Management didn¡¦t add price variable into the game. It¡¦s reasons were : (1) As long as there is time delay, it will induce dynamic complexity. (2) If there is price variable, maybe we can¡¦t observe patterns and structure.
In the research, we try to add price variable into Beer Game to verify the statement made by Slaon School of Management. Besides, we can explore whether it will influence players¡¦ decisions or not. The learning effects are also we concern about.
After a few experiment, althought bullwhip effect is still existing, it¡¦s not much apparent then before. Besides, players are affected by price variables. From discussions after the game, we can find players lack systems thinking, they have misperceptions of feedback and get used to put blame on others. Those learning effects are the same as traditional beer game induced. However, beer game with price variable can conclude many behaviors made by players. To contrast with the panic buying and stock conditions, such as respirators panic buying in 2003, toilet paper price rise caused by pulp cost increased in 2004, players can simulate the real world throuth playing the game. They can reflect and learn, then bring this experience into real life.
Identifer | oai:union.ndltd.org:NSYSU/oai:NSYSU:etd-0706104-111444 |
Date | 06 July 2004 |
Creators | Tu, Ning-kai |
Contributors | Yi-min Tu, none, Showing Young, none |
Publisher | NSYSU |
Source Sets | NSYSU Electronic Thesis and Dissertation Archive |
Language | Cholon |
Detected Language | English |
Type | text |
Format | application/pdf |
Source | http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0706104-111444 |
Rights | unrestricted, Copyright information available at source archive |
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