Augmented reality is getting much attention due to its continuous development and becoming more pervasive across various industries. Researchers have shown the possibility of improving user experience in augmented reality. Every piece of public art created and installed aims to improve the community's quality of life. This study aims to determine how to create an augmented reality mobile application that users can interact with and learn more about public art on the Växjö campus. An Augmented reality prototype was implemented to examine the possibility of improving the awareness of public art. It was designed and developed using the front-end Unity Engine, Vuforia SDK, and the back-end Node.js server with MongoDB database. A user study with two iterations was conducted. The prototype was tested and validated by an established and standardized method using System Usability Scale (SUS) and User Engagement Scale-Short Form (UES-SF) questionnaires. Based on usability and user engagement scores and interviews, the analysis of the responses demonstrated that the prototype is user-friendly and scalable.
Identifer | oai:union.ndltd.org:UPSALLA1/oai:DiVA.org:lnu-114536 |
Date | January 2022 |
Creators | Diriye, Kalid |
Publisher | Linnéuniversitetet, Institutionen för datavetenskap och medieteknik (DM) |
Source Sets | DiVA Archive at Upsalla University |
Language | English |
Detected Language | English |
Type | Student thesis, info:eu-repo/semantics/bachelorThesis, text |
Format | application/pdf |
Rights | info:eu-repo/semantics/openAccess |
Page generated in 0.0014 seconds