Return to search

PaintBoard: prototyping interactive character behaviours by digitally painting storyboards

The creation of interactive computer-controlled characters in interactive media is a challenging and multi-faceted task requiring the skills and effort of professionals from many fields. This work addresses authoring the interactive aspect of these characters’ behaviors – how characters act automatically in response to a dynamic user-controlled character. We present PaintBoard, a system that enables users to prototype and test discrete, real-time, interactive movements in a 2D grid environment simply by digitally painting a storyboard. We designed and developed a novel authoring technique for creating behaviors (painting storyboards) and a novel algorithm based on machine-learning, that analyzes a storyboard to create a behavior that works beyond situations provided in the input storyboard. We conducted two exploratory studies that grounded the prototype design, and present the results of a proof-of-concept workshop with game developers. Finally, we performed a comparison of machine learning algorithms’ performance on our storyboard data.

Identiferoai:union.ndltd.org:MANITOBA/oai:mspace.lib.umanitoba.ca:1993/30249
Date03 February 2015
CreatorsRea, Daniel J.
ContributorsYoung, James E. (Computer Science), Bunt, Andrea (Computer Science) Corne, Jonah (English, Film, and Theatre)
Source SetsUniversity of Manitoba Canada
Detected LanguageEnglish

Page generated in 0.0019 seconds