VR systems are rapidly becoming more advanced, soon making the Vergence Accommodation Conflict a non-issue. The prospect of having commercially available VR systems without VAC issues invites designers and academics to consider what impact this may have on GUI design in VR. In an effort to provide a foundation for future studies on GUI in VR, this paper explores how a near-eye GUI affects the player experience and suggests what areas should be further studied based on the results.
Identifer | oai:union.ndltd.org:UPSALLA1/oai:DiVA.org:his-24028 |
Date | January 2023 |
Creators | Nauclér Löfving, Johan |
Publisher | Högskolan i Skövde, Institutionen för informationsteknologi |
Source Sets | DiVA Archive at Upsalla University |
Language | English |
Detected Language | English |
Type | Student thesis, info:eu-repo/semantics/bachelorThesis, text |
Format | application/pdf |
Rights | info:eu-repo/semantics/openAccess |
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