The goal of this study is to compare the differences between Virtual Reality with a head mounted display and traditional, 2-dimensional monitors when used in simulation and testing. By conducting this comparison, the aim was to find out whether a visualization method that uses 3-dimensions as opposed to a method which only uses 2-dimensions, provides a better solution for viewing 3-dimensional data gathered from actual vehicles in real-world tests. The approach to investigate this is by developing a tool that can visualize data from a dataset in both 2 and 3-dimensions. The tool was then evaluated by allowing a group of participants, whose work is related to testing within the automotive industry, perform tasks using the tool and timing the results. In addition to the timed results, the participants were also asked to answer a questionnaire with the aim of providing a more detailed look into how they experienced the two methods of visualisation. Overall, the impression of using VR as a method of visualization was by all participants positive and it was concluded that the participants performed marginally better with VR but at the cost of slight discomfort and some fatigue. However, the results could be accurately improved as the precision of the gathered data was found limited by the method used to collect it in the experiment.
Identifer | oai:union.ndltd.org:UPSALLA1/oai:DiVA.org:hj-51588 |
Date | January 2021 |
Creators | Eriksson, Eivind, Aronsson, Alfred |
Publisher | Jönköping University, JTH, Datateknik och informatik, Jönköping University, JTH, Datateknik och informatik |
Source Sets | DiVA Archive at Upsalla University |
Language | Swedish |
Detected Language | English |
Type | Student thesis, info:eu-repo/semantics/bachelorThesis, text |
Format | application/pdf |
Rights | info:eu-repo/semantics/openAccess |
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